Hello! What I want to achieve includes animations and weapons. I was thinking that when you equip a certain weapon, your running and idle animation changes depending on the weapon. when unequipped, it goes back to the default animations. I’ve tried a couple ways to go about this, but what ends up happening is 2 animations play at the same time. Does anyone know how to do this? if so, help please
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You can use the Humanoid’s MoveDirection
and detect when it changes using GetPropertyChangedSignal()
and play the animation when the player is moving. You can also make the tool’s animations override other animations by changing their animation priority to something high like Action.
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