Custom Character Animation

We have a custom character that has been rigged (perfectly) and animated. Animations work perfectly in animation editor, no problem.

However, once we use the character as a StarterCharacter with those custom animations, it gets very finnicky. The animation for walk will work for 2 seconds and then the animation stops. The character still walks its just that the animation goes in & out. We have no idea whats causing this issue.

The default roblox animation script was used & we just changed the animation id’s. We didn’t put the startercharacter under StarterCharacterScripts , we have a Character Model that has the script inside, and then we REPLACE the model with the actual player character. Basically, we changed the entire character, with the scripts too.

Here is a video of the character

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This should be the correct category for this situation: #help-and-feedback:platform-usage-support - “This is a support category for asking questions about how to get something done on the Roblox websites or how to do something on Roblox applications such as Roblox Studio.”

This should be in #help-and-feedback:platform-usage-support

Anyways, what probably happens is that the animation’s priority is the same as Roblox’s one, there’s different ways of changing this, but the easiest is by using Roblox’s script to change default animations, I’ll link it in a few minutes

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I updated the category for this post. I’ll be trying out everyone’s recommendation tomorrow morning. Please if you have anything to add, even if you think it might not help, we are willing to try anything to fix this problem.

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Please if anyone could help. Still struggling

Video of what the problem is has been added.

The animations in-game aren’t controlled by animation editor, neither StarterCharacter. Without you providing details of how exactly did you replace the default animation, and what script did you use, it is impossible to help you.

The default roblox animation script was used, just changed the animation id’s

``How?
Did you put it under StarterCharacterScrits?
If you did then you need to change it’s name and add this lien at the start:

script.Parent.Animate.Enabled = false

As it’s overriding the Animate script, if you don’t have this they are going and they’re breaking the Animations

Greetings. I’m Rahbar, the scripter behind the system. We didn’t put it under StarterCharacterScripts, we have a Character Model that has the script inside, and then we REPLACE the model with the actual player character. Basically, we changed the entire character, with the scripts too.

No solution has been found yet. Help if you can.

Okay, then I don’t know how to help, sorry

Still no solution. Can you tag someone you think would know a fix

We have found a fix! Praise myself

Could you show us the fix please?
So if someone need help with it he has the solution

The animation wasn’t set on a loop. Very simple mistake lol

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