Hello developers, in an attempt to animate a custom character in Viewportframe for display in a class choosing menu, I’m loading the idle animation for these characters properly but they show different behaviour every time I test which is: Not playing at all or play a single frame then pause
Yes I am using WorldModel for these and using Animator to load them properly
Example here one the characters while playing stuck on this frame, when it’s supposed to be doing a running animation:
Code:
local VPF = script.Parent
local WorldModel = VPF:WaitForChild("WorldModel")
local Knight = WorldModel:WaitForChild("Knight")
local Humanoid = Knight:WaitForChild("Humanoid")
local Animator = Humanoid:WaitForChild("Animator")
local Animation = Knight:WaitForChild("Walk")
local Track = Animator:LoadAnimation(Animation)
Track:Play()
Any idea what’s the cause of this behaviour?