I created a custom character (R6 rig) but there are some orientation problems in it and I can’t figure out why it is happening
For Example:
When you equip a tool the hand is raised in backward direction

and the animations are not played correctly (Default Roblox Animations)
Which should be something like this:
@IllustriousEntity always if you use default animations (made by roblox), make sure that all the parts of the rig are facing at the front direction
EDIT: Yes, you will need to re-do all the rig, but make sure that parts are facing foward on static pose
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oh man then how can I change a mesh face?

(the front face is on right side of the mesh)
Do you made it in blender or with unions? @IllustriousEntity
EDIT: I don’t really know, maybe try making an invisible arm that is facing front and then welding the original one with it? i don’t know if it could work