I created a custom character (R6 rig) but there are some orientation problems in it and I can’t figure out why it is happening
For Example:
When you equip a tool the hand is raised in backward direction
![64b0363bc92c1a33e097fdf175378615](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/c/8/e/c8e0a8e215f35812c52bd13e1c6608ad0c50b59f.jpeg)
and the animations are not played correctly (Default Roblox Animations)
Which should be something like this:
@IllustriousEntity always if you use default animations (made by roblox), make sure that all the parts of the rig are facing at the front direction
EDIT: Yes, you will need to re-do all the rig, but make sure that parts are facing foward on static pose
2 Likes
oh man then how can I change a mesh face?
![70f075cc243a75251ca42710c208d98b](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/e/4/4/e44690d21daecd93b23eb222d8585c21db7b5b29.jpeg)
(the front face is on right side of the mesh)
Do you made it in blender or with unions? @IllustriousEntity
EDIT: I don’t really know, maybe try making an invisible arm that is facing front and then welding the original one with it? i don’t know if it could work