Custom Character Animations

I created a custom character (R6 rig) but there are some orientation problems in it and I can’t figure out why it is happening

For Example:

When you equip a tool the hand is raised in backward direction

64b0363bc92c1a33e097fdf175378615

and the animations are not played correctly (Default Roblox Animations)

Which should be something like this:

@IllustriousEntity always if you use default animations (made by roblox), make sure that all the parts of the rig are facing at the front direction

EDIT: Yes, you will need to re-do all the rig, but make sure that parts are facing foward on static pose

2 Likes

oh man then how can I change a mesh face?

70f075cc243a75251ca42710c208d98b
(the front face is on right side of the mesh)

Do you made it in blender or with unions? @IllustriousEntity

EDIT: I don’t really know, maybe try making an invisible arm that is facing front and then welding the original one with it? i don’t know if it could work

I made it in Blender

I think this might work