I applied a custom rig to my character via player.Character = customRig. However, as soon as I update the player’s character, it determines that the custom rig is “Dead”? After the normal 4-5 second respawn time, the custom rig respawns to the normal character when I don’t want it to. Look at this video to better understand what I mean.
This also happens for me, but that’s when I trigger it with a button that the player presses. Therefore, it can’t, at least for me, be because it’s too early and not loaded in. I created a new post where I describe more in detail how it works here, please check it out if you can explain why this happens.