I applied a custom rig to my character via player.Character = customRig. However, as soon as I update the player’s character, it determines that the custom rig is “Dead”? After the normal 4-5 second respawn time, the custom rig respawns to the normal character when I don’t want it to. Look at this video to better understand what I mean.
Well even if I did, if I initialized the custom rig, it’ll be the same problem as before, because there is no other way to set a custom rig through a script. Any other ideas?
Have you found any solution? I’m having the same issue… The Humanoid RigType of the Model is currently R15 same as the GameSettings, but still it respawns after some time.
This also happens for me, but that’s when I trigger it with a button that the player presses. Therefore, it can’t, at least for me, be because it’s too early and not loaded in. I created a new post where I describe more in detail how it works here, please check it out if you can explain why this happens.