Right now I have a problem with my custom character, when I jump and touch the floor I bob up / down a few times like in the gif below.
I’m not sure how to stop this from happening.
This is a list of what I’ve tried and none have fixed the problem:
Setting all parts to massless
Setting just the HRP to massless
Changing the JumpHeight to something less than 50
https://gyazo.com/420b825123a3eded15cf939e8125872d
This is the explorer view, each part is a mesh that is the same size. The HRP is CanCollide = true while Head and Torso are CanCollide = false.
Is there a way to fix this or will I just have to live with it?
3 Likes
Hexcede
(Hexcede)
March 7, 2019, 5:51pm
#2
This is most likely related to the PhysicalProperties of the parts in your character… Try changing Density, Elasticity, etc and see if that fixes your problem.
I feel like it’s going to be impossible to figure out the right CustomPhysicalProperties seeing as there’s 5 different properties.
Hexcede
(Hexcede)
March 7, 2019, 5:59pm
#4
Change density to a very high value and Elasticity to a low value… You don’t need to get it perfect you’re just trying to prevent bouncing.
10 Likes
Try mixing the HipHeight and JumpPower together until the Character doesn’t bob up from the floor again.
You don’t have to change the HipHeight as long as the HRP is the same as the Model Extents Size.
@Hexcede was correct, bobbing is no more!
1 Like