So i made a custom ‘Ghost’ that i animated and when i try to play as it just drops through the floor. The HumanoidRootPart is the only thing keeping it up.
I’ve tried setting the Humanoid Hip heigt, didnt work.
And yes the HumanoidRootPart is Welded to the ghost.
Here’s what the insides of the ghost look like:
Hoping someone can help me with this issue!
I would try to set the gravity scale to a lower value, and give it a Humanoid.Name.
Where can i find this gravity setting?
The Humanoid probably has RequiresNeck. If your character has no Head, maybe that could be the reason.
I turned this off but didnt work, good thinking though because yes it doesnt have a head.
Hmm… Any footage to demonstrate this “falling off” behavior?
Also, if you don’t mind, can you send a screenshot of the properties in Humanoid too?
Tried reproducing the problem, and it’s all fine. When you set the HipHeight to 2 and play the game, does it reset to 0?
Well this worked for some reason. Pretty weird because normally i play the game then set the hipheigt accordingly
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