Custom Character facing floor

I’m trying to create a custom character for my upcoming horror game.
The probelm here is that he will constantly no matter what I tried be facing the floor. He is able to walk but it seems like the rotation of the body is wrong, even though in studio he is standing straight, when starting it he will fall to the ground and act as if he was in his normal position.

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You have to align the HumanoidRootPart Orientation to Orientation of the Character

you can do this by making the Root visible, making it’s Front face Hinge in properties, and rotating it to the direction the Character is facing