Hey, I’m fairly new to the devforum and this is also my first topic! anyways,
Recently, I’ve been trying to import a custom character from blender to studio, but the importer has been giving me warnings for almost all the meshes inside the rig.
(each one has 1 warning)
After I import the “bugged” model, it comes out as a single rootpart, but at the same time it says the meshes are inside?
Somehow, when I remove the bones from the rootpart, it goes back to its normal form.
I’ve read everything I could find, like doing some stuff to the options when exporting the rig from blender or scaling the rig down.
Any help is so much appreciated.