Custom Character Glitching

Hey, I’m fairly new to the devforum and this is also my first topic! anyways,
Recently, I’ve been trying to import a custom character from blender to studio, but the importer has been giving me warnings for almost all the meshes inside the rig.
image
(each one has 1 warning)

After I import the “bugged” model, it comes out as a single rootpart, but at the same time it says the meshes are inside?
image
image

Somehow, when I remove the bones from the rootpart, it goes back to its normal form.
I’ve read everything I could find, like doing some stuff to the options when exporting the rig from blender or scaling the rig down.
Any help is so much appreciated.

Could you give me the blend file so I could look into what may be causing this? I remember this happening to me but I don’t quite recall what I did to fix it.
Also, I believe this post is meant to go in #help-and-feedback:art-design-support

I’m assuming the bones are not positioned correctly.

Check what the warnings say on the mesh nodes

You were right, I remade the armature and it ended up working after that!
Thanks for your response, I appreciate it.

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