Hello!
I am not sure if its the right place, but I am trying to make a custom character based on CENSORED from Lobotomy Corporation. The way mine should work is that, it looks all messy and stuff with the bricks floating 'round, until the player transforms into it’s quadruped form.
The problem is with the starting phase.
It is super janky, the player seems to repeatedly hit something that isn’t there, constantly slides around, and I’ve no idea how to fix that.
I was thinking those problems when i came to my solution.
Either you can make your own custom animation controller or just using a cancollide off humanoid.
If your humanoidrootpart is touching the ground, expect sliding. You should always set a hipheight.
If you’re using parts in the rig named the same thing as the parts in the default player rig, you might see their cancollide automatically changed back to true. Check to make sure this isn’t happening.