Custom character jank

Hello!
I am not sure if its the right place, but I am trying to make a custom character based on CENSORED from Lobotomy Corporation. The way mine should work is that, it looks all messy and stuff with the bricks floating 'round, until the player transforms into it’s quadruped form.

The problem is with the starting phase.


It is super janky, the player seems to repeatedly hit something that isn’t there, constantly slides around, and I’ve no idea how to fix that.

I’ve tried:

  • Disabling limb collisions
  • Adjusting hip-height
  • Adjusting slope angle
2 Likes

Are you playing the animation serversided?

Client sided. (aaaaaaaaaaaaa KEYS)

So there are limbs on the character, maybe try setting cancollide off?

^ I already had done that. (keys)

Better way to do this is just using the normal roblox character, make it invisible, then adding a model to whatever you are making.

Like its one of these morphs.

I’ll try troubleshooting however I can, then I’ll resort to that, but its just that it’s already rigged and animated.

I was thinking those problems when i came to my solution.
Either you can make your own custom animation controller or just using a cancollide off humanoid.

If your humanoidrootpart is touching the ground, expect sliding. You should always set a hipheight.

If you’re using parts in the rig named the same thing as the parts in the default player rig, you might see their cancollide automatically changed back to true. Check to make sure this isn’t happening.