Hi, everyone. I have a minor issue with my game, and that is the fact that the upper torso of my custom character won’t animate, after teleporting them to another place.
Okay so apparently it wasn’t actually one of the joints, it was actually one of my animations that were overlapping the actual idle/walking animations.
So. I have looked around and researched a bit with animations lately. Is there a safe way to overlap animations? How did the animations overlap? If some parts had to do two movements during an animation, what happened? If you do not know the answer to these questions, that’s okay. Just a curious developer asking.
I am not sure if this is the appropriate place to ask as well, this is actually my first time replying. Thank you!