What I want it to do is shown here, the reason this works is because my character has the rthro animations on.
If its any other animation the leg bugs out a ton.
I believe the problem has something to do with animations, because it works fine with rthro animations. But doesn’t work for others. I’m now thinking it’s because of the hips, because it starts working when I change the hips
The why the leg is being connected is using humanoid:BuildRigFromAttachments().
The leg pieces are in a folder.
To add onto more stuff I figured out, changing the hips makes stuff stop bugging out.
The arms also bug out.
The issue has nothing to do with the model, I changed each custom piece to be exactly the same as my base character and the leg still bugged out
I’d love to answer any other questions, and hope someone can help!
Thank you : )