Custom Character movement and physics

[1] What do you want to achieve?

Hello!

I want to achieve:

  1. a wall sliding mechanic

I have done this previously with a very very overcomplicated system with a part:Clone() and moving the player while anchored along this part while the part is tweening

I do not want to continue using this as I feel it could be done much cleaner and better. The feel is very sharp and not smooth at all.

  1. Super smash bros-like movement

I feel currently with the way default roblox physics work I cannot achieve such a thing.

I want to have my own physics movement, and completely change the way the character slows down and accelerates.

[2]. What is the issue?

I don’t know how! Or where to start.
I have looked at others systems and I do not know how to properly examine the systems and implement my own logic. It seems very self fulfilling and hard to read.

[3]. What solutions have you tried so far?

Over the top scripts to move the character :skull:

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