For now I have a ball that is rotated by an angular velocity, but it has proven unworthy. If I use a diagonal angular velocity, the speed increases, which I don’t want. Angular velocity issue How can I make one that doesn’t do this?
For now I have a ball that is rotated by an angular velocity, but it has proven unworthy. If I use a diagonal angular velocity, the speed increases, which I don’t want. Angular velocity issue How can I make one that doesn’t do this?