AerooDev
(Aero)
April 24, 2020, 7:53pm
#1
So basically,I am trying to make a movement for my custom character but I don’t really know how.I am not asking for a script,I am just asking for guidelines,where should I start,what should I research,etc…
4 Likes
200Ethan
(Ethan)
April 24, 2020, 8:14pm
#2
I’m trying to re-create custom movement that feels like the default one, but for the purpose that all the controls can be customised and changed.
I have two variables that change with inputs:
movez = 0
movex = 0
Where if you press W for example it will be set to 1 and if you release it will be 0, if you press S it will go to -1, and same for movex where A is -1.
I’m wondering about how I would go about moving the character (note: This will be first person so no third person stuff to worry ab…
Heya! I am trying to make the characters in-game cope better on sloped terrain at higher speeds;
I want the character to be able to seamlessly traverse up and down slopes at high speed without bouncing around helplessly like the default character will. If you try to walk up or down slopes currently at a high-ish speed, the default characters will bump into the slope and either bounce or get stuck while walking and hence walk slower than expected.
I’m trying to create a system which gets rid of…
So on my current project (the movement is similar to games like Agario, Deeeep, but using 3D Models instead of UI) I’m working on characters and their movement, I’ve tried doing many solutions (VectorForces, Basic Position/CFrame Manipulation (SetPrimaryPartCFrame), making every character local per player(Was doing this because Characters were anchored, but it turned out to be a pretty bad idea))
After doing all of these I believe the best option is to uses constraints like AlignPosition, Align…
The first page of Google is very helpful.
21 Likes
Hey there Nikola!
Heres some tips I figured out while making custom rigs have moving animations.
Since you’re doing this for players I would recommend disabling the animation script or changing the animation ids within it.
If you cant really use the animate script constantly check the velocity and check if the absolute value of the velocity x or z is above as number like 1.
try not just using linear and also bob the character up and down.
3 Likes
AerooDev
(Aero)
April 24, 2020, 8:19pm
#4
Oh,I feel stupid now.Anyways,Thanks!
1 Like
200Ethan
(Ethan)
April 24, 2020, 8:20pm
#5
Make sure to do research before asking questions that have already been answered. I’m glad I could help, even if it was just regurgitating a bunch of links to other posts.
2 Likes
AerooDev
(Aero)
April 24, 2020, 8:21pm
#6
Thanks! I will use your tips for sure.
2 Likes
Necro_las
(Planta)
October 14, 2020, 1:47am
#7
first page of Google brought me here >:c
Here are my posts about characters:
This is a tutorial for you to deal with scripting your custom character in roblox!
How is your character made? <a class="lightbox" href="//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/1/c/f/3/1cf3e0bc1a9910e8fa3b53b1ce142abedb13cef6.jpeg" data-download-href="/uploads/short-url/487SfSMtupCdXlhu8YqVd5ZDiku.jpeg?dl=1" title="image" rel="noopener nofollow ugc">[image]</a>
Roblox characters can have different…
This is a tutorial for you to create your custom rig in roblox. (Note: does not work with single-mesh / bone characters)
– for anyone still using this tutorial for development, please note that this method causes some methods of the Player, that are related to the character, to not work properly.
First, if your custom char structure does look like normal R6 (or R15), you just need to use HumanoidDescription, it is very useful. But if it doesn’t, it is tricky, luckly i’ve made a game with it be…
29 Likes