Hello!
So I’ve been making a custom character and I have completely rigged it just now. But when I join a game and move it won’t turn in a direction. Can somebody help me?
-HystericalBinky
Hello!
So I’ve been making a custom character and I have completely rigged it just now. But when I join a game and move it won’t turn in a direction. Can somebody help me?
-HystericalBinky
Could you post the script / game so we can see?
Did you rig it? None of the arms or such are moving.
Yes I rigged it, I just din’t animate it yet.
Animate it, then try it again.
But should it not already be changing directions? Im pretty sure it should still be facing different directions when moving.
Animate it, then try it again.
Can you make sure to go to StarterPlayer, scroll all the way down and confirm “DevComputerMovement” is set to UserChoice?
When i made a custom character while playing around with the settings i sometimes accidently turned it to scriptable which will not make the character move.
nvm ye that is set to UserChoice
Could you show a screenshot of the explorer tab with the StarterCharacter model open?
https://gyazo.com/83bfc93f1ae296db479fa8ad75ac0407
its a custom character but it has a replacement part for every part in a normal R15 character thats why I decided to name em the same.
Honestly I am not sure what is wrong with it. Is the setting R6/R15 in Humanoid set to R15?
Yes, it is indeed set to R15 in the humanoid property.
I am sorry, I did not see your video at first. Adjust the HipHeight inside of humanoid. Just set it to 5 first, play the game then adjust till it hits the floor.
Already did that, it din’t really change much. But I’ll try it again.
Can you show the explorer so we can see the hierarchy of the character? I’d like to see if you have the correct nomenclature for the character parts, as well as how you rigged it with Motor6D. Regarding the error of the UpperTorso, can you screenshot the properties of one of the Motor6Ds so we can see how you’ve set the Part0 and Part1 properties?
Also, make sure that the humanoid’s properties are correct i.e. that they have the ‘AutoRotate’ property selected
Yeah, it still doesn’t change the direction its facing when moving around.