Hello! So I’m making a game with a friend of mine and We have a custom character that using Mesh Deformation. For some reason it doesn’t really move very well:
I think it may have something to do with the fact that the humanoid root part is here:
Not positive but if you’re using humanoid, check your HipHeight. I don’t fully understand how to get it to work the way you want but I know this can cause issues with custom characters and it kinda shoves them into the ground if set wrong. Experiment with this a little and see if it helps