And another atatchment in the handle of my tool (it’s a gun).
The problem is: the attachment is not in the hand when it’s running animation for example, I mean the attachment is still at the basic position when the character does not play any animation.
Be careful as the movement of Bones does not affect Collision or Physics. If you need other Parts to follow the motion of the Bones, you can use the Lua API (linked below) to read a Bone’s TransformedWorldCFrame on RunService.Heartbeat.
you’ll need to move invisible parts to match the positions of the limbs according to the bones
you could either connect a function to Heartbeat and cframe them each frame, or do an animation with those invisible limbs to follow the bones
I set the position of the attachment where is the hand manually, I mean I have one attachment for an animation, another attachment for another animation, etc.