Hello!
I’ve tried to model a custom character in blender, imported it into studio with the Import 3D menu and slapped a humanoid and HumanoidRootPart into it. But when I turn it with the camera it does so but smoothly, which doesn’t happen with the regular avatars.
I’ve looked into most of the properties of the instances composing the character model, but I can’t seem to find any discrepancies.
This is how pretty much the model is structured:
(The motor6Ds are attached to the RootPart, and the Joint is attached to the HumanoidRootPart)
I figured I’d post this here in case someone knew what could be causing it, which isn’t actually a big issue, but it’s kind of annoying.
Any extra info you might need, ask me. Thanks!
pls help