I am trying to make a custom character. I made an basic Walking animation, But it won’t play on my custom Character. The animation will Kinda run on a normal character correctly. (My Custom Character has parts that a normal Character doesn’t.) I have tried to modify the default animation script and read the page on the Dev Hub about custom animations.
The default anim script checks for specific Motor6D names to reference when it first runs. If your joints aren’t named as such (i.e. “Right Shoulder”, “Left Shoulder”, “Neck”, etc.) the script will stall indefinitely.
You should probably change the “run” animation id too. That’s the actual animation that plays when your character moves.