Custom Characters Collision

So me and my friend recently started to work together and for the first time ever, ive encountered a bug with the StarterCharacter.

Ive done a lot of changes, even setting everything to collide, and changed collision box to Box.
Ive tried resizing and so on, however no matter what I do, whenever I walk without jumping, I walk right through parts. Mean while, when I just collision fixes itself magically. Yet, once you land and move around without jumping, you can walk through things.

Any ideas as to why this could be happening?

3 Likes

From what I can see your issue is related to this thread.

As a quick fix you can either rename a part to Torso or disable RunningNoPhysics on spawn (i.e utilising the .CharactedAdded event. (check above thread).

4 Likes

Will try these fixes, thank you. If it works ill mark your message as the solution.

Ok yeah that worked, I feel extremely stupid now. Anyways thanks for the help ^^!

1 Like

No reason to feel stupid, instead go drop a like on the above thread to show it is still an ongoing issue impacting your projects progress :ok_hand:.

1 Like

Will do!

Yeah, definitely not your fault – there are probably 100s of cases in the engine where humanoids rely on named parts, and only 2 of them are documented. As mentioned on the other thread, this is awful behavior, and every time you encounter one of these cases, you should file as a bug.

3 Likes

I will no doubt file them as bugs.