Custom chat problems

So I have made this custom chat system, it works nicely, it uses remote events and it fits appropriately to my game design overall.

But the problem I have is RemoteEvent latency and overloading of it. For example if I’m typing a lot of messages in a short period of time without waiting a moment, then the remote event simply overloads and the message isn’t sent.

Is there anything I can do about this? Is there any way to modify the original, fast, roblox chat system, or even the new TextChatService?
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