This is clearly not your issue. It’d be helpful if you provided more information, such as if your console is throwing errors. I suspect you’re using another system to facilitate addition of chat tags based on this setup; if you could provide that as well, that’d help a lot.
I think I found the YouTube tutorial that you got this script from. Correct me if I’m wrong but I believe that the tutorial was this one: https://youtube.com/watch?v=RA745HfDc-0&feature=youtu.be
In that tutorial, it said that there was a certain free model you had to get that included the edited chat modules.
Free models can contain “viruses” in them but if you got basic lua knowledge you should be fine. With removal of private modules viruses can’t be hidden anymore.
Yes thats the video i watched and did the script but didn’t work i didn’t use the FM because it gave me something different so i did it on my own still not working though.
local players = { -- the key inside the brackets is the UserId
[87763225] = {title = '[Owner]', priority = 5, color = Color3.fromRGB(0, 255, 255), color0 = Color3.fromRGB(255, 255, 255)}, -- color0 is the secondary color
[88754233] = {title = '[Scripter]', priority = 4, color = Color3.fromRGB(0, 255, 127), color0 = Color3.fromRGB(0, 255, 127)},
}
local saves = {}
function sendInfo(player)
local info = saves[player.UserId]
if not info then
local priority = 0
for key, value in pairs(players) do
if player.UserId == key and value.priority > priority then
info = {title = value.title, color = value.color, color0 = value.color0}
priority = value.priority
end
end
if info == nil then
info = "placeholder"
end
saves[player.UserId] = info
return info
else
return info
end
end
return sendInfo
And here is an example of how it should be set up: