What do you want to achieve? Custom face to be appear clear rather than pixelated
What is the issue? Custom face comes out pixelated after changing textures
What solutions have you tried so far? i tried using rbxassetid and it didn’t work.
Now i do not know if this is my script’s fault or the face itself because the face appears clear in the site but in game it comes out pixalated
Here’s the face in game:
Try making it bigger; If something changes (the face becomes less pixelated in-game), then the problem here is the image size; If not, check the ResampleMode if it’s set to ‘Pixelated’.
If you are using a model with a Humanoid instance, then it will have a tendency to screw up the decal’s details. Use an invisible head slightly larger (0.003 on each axis) than the actual head, and place the face there. Connect and parent the fake head to the actual head, so it doesn’t fall out of place.
R6 characters use a compression method that does this to faces, you can make an invisible duplicate of the players’ head and weld it to the real head, then put the face in that
Another fix to this is setting either the Transparency or the Reflectiveness of the head to a value equal or higher to 0.002, but this might make the head look, well, transparent or reflective.