Is there any way I can make a first person camera that follows the exact rotation and position of a head?
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Just use the head as camerasubject. Here’s a starterplayerscript.
game.Players.LocalPlayer.CharacterAdded:Connect(function(Character)
game.Players.LocalPlayer.CameraMode = 1
repeat wait()
workspace.CurrentCamera.CFrame = Character:FindFirstChild("Head").CFrame
until not Character
end)
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What do I put it in as, A local script?
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Yes, if it’s client sided then use local scripts.
It’s causing my character to slowly spin and also I cant move my camera down
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Yes, that’s why you shouldn’t, anyways it’s possible, just search up ‘Head Movement Camera’.
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