Custom fps camera stutters

I made this camera script for a module but for some reason when capping the fps to 60 the camera updating stutters

External Media
-- Services
Players = game:GetService("Players")
Player = Players.LocalPlayer
RunService = game:GetService("RunService")
UserInputService = game:GetService("UserInputService")
ReplicatedStorage = game:GetService("ReplicatedStorage")
UserGameSettings = UserSettings():GetService("UserGameSettings")
-- Modules
Warp = require(ReplicatedStorage:FindFirstChild("Ventora").Libraries.Warp)


-- camera 
Camera = workspace.CurrentCamera
transUpdate = false
lastTrans = nil
Camera_Direction = Vector2.new()
Sensivility = UserGameSettings.MouseSensitivity* 0.5

-- Character
Module.CurrentCharacter = nil




----- Private functions -----





local function bodyTrans(val)
	if lastTrans ~= val then
		transUpdate = false
	end

	if not Module.CurrentCharacter or transUpdate == true then
		return
	end

	transUpdate = true
	lastTrans = val

		for _,v in pairs(Module.CurrentCharacter:GetDescendants()) do
			if v.Name == "Head" or v:IsA("Decal") then
				v.LocalTransparencyModifier = val
			elseif v:IsA("Accessory") then
				local handle = v:FindFirstChild("Handle")

				handle.LocalTransparencyModifier = val
			end
		end




end

----- Public -----



function Module.LoadCamera()


	Camera.CameraType = Enum.CameraType.Scriptable

	RunService:BindToRenderStep("Camera",201,CameraRender)
end

function Module.UnloadCamera()
	RunService:UnbindFromRenderStep("Camera")
	
end

----- Initialize -----

----- Connections -----

function CameraRender(dt)

	bodyTrans(true and 1)
	UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
	if  not Module.CurrentCharacter then
		return warn("Character isnt loaded")
	end

	Camera_Direction -= UserInputService:GetMouseDelta()*Sensivility
	Camera_Direction = Vector2.new(Camera_Direction.X%360, math.clamp(Camera_Direction.Y,-80,80))

	Camera.CFrame = CFrame.new(Module.CurrentCharacter.PrimaryPart.Position) * CFrame.new(0,1,0) * CFrame.fromOrientation(math.rad(Camera_Direction.Y), math.rad(Camera_Direction.X),0) * CFrame.new(0,.5+(-Camera_Direction.Y/90*.5),(-Camera_Direction.Y/90*.5)*dt*60)

	Module.CurrentCharacter.PrimaryPart.CFrame = CFrame.new(Module.CurrentCharacter.PrimaryPart.Position) * CFrame.Angles(0,math.rad(Camera_Direction.X),0*dt*60)

end


return Module

i figured out nvm lol

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