Custom health system feedback

So I making custom health system for game, it has health for each limb. I want to take your feedback and maybe some suggestions?


(Its not gui based, gui just displaying module values. It’s working with multiple players too. Because it’s creating with Health.new() new health for each player when character added, and it’s removing it when player dies or removing game.)

How about this:
When a certain body part has 0% health, maybe it will fall off or be ‘deactivated’, for example, when a player tries to equip a tool but his arms are dead, he can’t equip it until the arms are OK again.

And a player wouldn’t be able to run with his hurt legs

Sound cool, I thinking about something similar. With 50% viewmodel when aiming will bob harder, and it will be harder to aim someone. If one hand “killed”, you have chance (when firing) drop gun. If you have dead leg or legs. If you will try to run your character will moan, and will be wounded after some time (if you will not heal your legs before).

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That is a really interesting health system and I don’t think I’ve seen a health system like this before in Roblox, hasn’t even crossed my mind. I’ve seen this sort of health system in car games for car chassis like in Demolition Racer but not in Roblox applied to humanoids. Fantastic!

There are a lot of features that could go hand in hand with this (I’m sure you’ve thought of a lot of these). For example if the overall percentage goes below a certain threshold you could kill the player. You can even make the character limp or have them not be able to grab guns if the limbs are slightly damaged. If the head or torso get damaged (since they are most vital) you die. Would be also cool with a progressively blurrier vision if you’re familiar with how Rusts health system works. I overall really like how I’d be able to see which parts are damaged, so if you have some healing system in the game you could click on the damaged body part and apply bandages.

Keep up the great work :+1:

Thanks for your feedback. I have about 30+ mechanics based on this health system. I did that because its should be part of my inventory system. I already have healing function in my health module. I will make: When you dragging medkit item on some gui character limb, you will heal that limb.

maybe when an arm is fully damaged it has ragdoll physics?

Nice! This system looks very good! It’s original and unique to Roblox!

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