So me and my friend are making horses that you can ride by using a custom humanoid with a seat welded to it. The animation won’t replicate to other players when I try to load it serverside. When loaded clientside, either it doesn’t load at all or it has an extreme 10 second delay before loading in. We want to make a lot of animations stop and play as the player controls the horse. Has anyone else experienced this issue, or has a workaround?
The client taking that long to load animations sounds abnormal. I don’t seem to have any issues like this when loading animations to custom Humanoid constructs and certainly not when it’s from the client. The client plays back animations smoother and quicker than the server.
Could you provide more details about the custom humanoid you’re working with, such as how you implement it and allow the client to take control of it as well as how you’re handling animations?
Currently, my only suspect is placed on the client not having network ownership of the horse.
As far as I know right now its a problem with the actual animation itself. For some reason, the animation was too large or expensive to load and run smoothly. I will update if there are any changes after we re-work the rig and animations.