Custom Humanoid rig?

Hello, Developers across the world! :smile:

It is me, your friendly neighborhood Dhammapada. I would like to start a discussion on the following topic:

How do I create a custom humanoid rig?

Specifically for a Mech. Something like this:

Obviously, R15 would not like me trying to put missiles as its hands or bending its head forward to smell flowers at such an unnatural angle.

A good example of a custom humanoid rig would be Polygons

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Use this plugin: https://www.roblox.com/library/171922549/Character-Creator-BETA

5 Likes

I’ve been wanting to make my own rig as well since R15 lacks a bit of realism that I need in a rig. Going to give the character creator plugin a try

Character creator is probably the best one out there. The only alternative I’ve used didn’t have the ability to change the rotation of the joints, which made it useless.

The HipHeight of the Humanoid also needs to be modified (as the character will float above/sink into the ground if the HipHeight is set wrong). It won’t happen if your legs have CanCollide set to true, however it’s not recommended as it will mess up your physics.

There are a lot of other things you need to consider when making a character (at least if you want it to be supported by the Roblox character core scripts). All the joints and parts need to be named and parented correctly, etc. In a studio test you can use your character model as a reference for how things should be set up.

3 Likes

Thank you so much for recommending this plugin! :smile:

It was exactly what I was looking for.