Can I add a custom HumanoidState? Like “Crouching” and calling “Crouching” from
Enum.HumanoidStateType.Crouching
Or else must I create a StringValue in ServerStorage or Character.Humanoid that carries custom states?
Thanks for reading
Can I add a custom HumanoidState? Like “Crouching” and calling “Crouching” from
Enum.HumanoidStateType.Crouching
Or else must I create a StringValue in ServerStorage or Character.Humanoid that carries custom states?
Thanks for reading
You obviously can’t. Make a value instead. Or attribute. In the humanoid
Oh, I didn’t see that post even if I searched, thanks for the solution.