Custom Humanoid States?

Can I add a custom HumanoidState? Like “Crouching” and calling “Crouching” from

Enum.HumanoidStateType.Crouching

Or else must I create a StringValue in ServerStorage or Character.Humanoid that carries custom states?

Thanks for reading

You obviously can’t. Make a value instead. Or attribute. In the humanoid

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I think this post may be helpful.

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Oh, I didn’t see that post even if I searched, thanks for the solution.