Custom indicator meshes for Avatar Context Menu rotate diagonally

When trying to use an indicator other than the default indicator for the avatar context menu it will not rotate properly around it’s Y axis. I have tried this with multiple meshes.

Expected behaviour with default indicator mesh:


Current behaviour with custom indicator mesh:

Another issue is that setting a custom indicator mesh will for some reason set it’s transparency to 0. That should be fixed too.

Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

Please note that filling a bug report does not guarantee that it will be fixed once triaged.

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