Once again working on Left Behind and I have a disabled inventory, and when tools
are picked up from floor then you can press 1 to equip it again but when it is in starterpack, then you can’t equip it for some reason Can somebody help me?
Script if needed
–[[
Want an explanation of the script? ٩(。•́‿•̀。)۶
https://youtu.be/a6WMCfSZF8k (Shirooo)
–]]
game:GetService(‘StarterGui’):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
–< variables >–
local uis = game:GetService(“UserInputService”)
local player = game.Players.LocalPlayer
local char = workspace:WaitForChild(player.Name) – added WaitForChild
local bp = player.Backpack
local hum = char:WaitForChild(“Humanoid”)
local frame = script.Parent.Frame
local template = frame.Template
local equipped = 1 – icon transparencies
local unequipped = 1
local iconSize = template.Size
local iconBorder = {x = 15, y = 5} – pixel space between icons
local inputKeys = { – dictionary for effective referencing
[“One”] = {txt = “1”},
[“Two”] = {txt = “2”},
[“Three”] = {txt = “3”},
[“Four”] = {txt = “4”},
[“Five”] = {txt = “5”},
[“Six”] = {txt = “6”},
[“Seven”] = {txt = “7”},
[“Eight”] = {txt = “8”},
[“Nine”] = {txt = “9”},
[“Zero”] = {txt = “0”},
}
local inputOrder = { – array for storing the order of the keys
inputKeys[“One”],inputKeys[“Two”],inputKeys[“Three”],inputKeys[“Four”],inputKeys[“Five”],
inputKeys[“Six”],inputKeys[“Seven”],inputKeys[“Eight”],inputKeys[“Nine”],inputKeys[“Zero”],
}
–< functions >–
function handleEquip(tool)
if tool then
if tool.Parent ~= char then
hum:EquipTool(tool)
else
hum:UnequipTools()
end
end
end
function create() – creates all the icons at once (and will only run once)
local toShow = #inputOrder -- # operator can only be used with an array, not a dictionary
local totalX = (toShow*iconSize.X.Offset)+((toShow+1)*iconBorder.x)
local totalY = iconSize.Y.Offset + (2*iconBorder.y)
frame.Size = UDim2.new(0, totalX, 0, totalY)
frame.Position = UDim2.new(0.5, -(totalX/2), 1, -(totalY+(iconBorder.y*2)))
frame.Visible = true -- just in case!
for i = 1, #inputOrder do
local value = inputOrder[i]
local clone = template:Clone()
clone.Parent = frame
clone.Label.Text = value["txt"]
clone.Name = value["txt"]
clone.Visible = true
clone.Position = UDim2.new(0, (i-1)*(iconSize.X.Offset)+(iconBorder.x*i), 0, iconBorder.y)
clone.ImageTransparency = unequipped
local tool = value["tool"]
if tool then
clone.Tool.Image = tool.TextureId
end
clone.Tool.MouseButton1Down:Connect(function() -- click icon to equip/unequip
for key, value in pairs(inputKeys) do
if value["txt"] == clone.Name then
handleEquip(value["tool"])
end
end
end)
end
template:Destroy()
end
function setup() – sets up all the tools already in the backpack (and will only run once)
local tools = bp:GetChildren()
for i = 1, #tools do
if tools[i]:IsA(“Tool”) then – does not assume that all objects in the backpack will be a tool (2.11.18)
for i = 1, #inputOrder do
local value = inputOrder[i]
if not value[“tool”] then – if the tool slot is free…
value[“tool”] = tools[i]
break – stop searching for a free slot
end
end
end
end
create()
end
function adjust()
for key, value in pairs(inputKeys) do
local tool = value[“tool”]
local icon = frame:FindFirstChild(value[“txt”])
if tool then
icon.Tool.Image = tool.TextureId
if tool.Parent == char then – if the tool is equipped…
icon.ImageTransparency = equipped
else
icon.ImageTransparency = unequipped
end
else
icon.Tool.Image = “”
icon.ImageTransparency = unequipped
end
end
end
function onKeyPress(inputObject) – press keys to equip/unequip
local key = inputObject.KeyCode.Name
local value = inputKeys[key]
if value and uis:GetFocusedTextBox() == nil then – don’t equip/unequip while typing in text box
handleEquip(value[“tool”])
end
end
function handleAddition(adding)
if adding:IsA("Tool") then
local new = true
for key, value in pairs(inputKeys) do
local tool = value["tool"]
if tool then
if tool == adding then
new = false
end
end
end
if new then
for i = 1, #inputOrder do
local tool = inputOrder[i]["tool"]
if not tool then -- if the tool slot is free...
inputOrder[i]["tool"] = adding
break
end
end
end
adjust()
end
end
function handleRemoval(removing)
if removing:IsA(“Tool”) then
if removing.Parent ~= char and removing.Parent ~= bp then
for i = 1, #inputOrder do
if inputOrder[i]["tool"] == removing then
inputOrder[i]["tool"] = nil
break
end
end
end
adjust()
end
end
–< events >–
uis.InputBegan:Connect(onKeyPress)
char.ChildAdded:Connect(handleAddition)
char.ChildRemoved:Connect(handleRemoval)
bp.ChildAdded:Connect(handleAddition)
bp.ChildRemoved:Connect(handleRemoval)
–< start >–
setup()
–[[ Shiro75 ]]–