Right now I am making linear velocity movement for my game and it just gets stuck and also slows player movement down when colliding with walls. I have been dealing with this for at least 3-4 days.
The video shows how it makes the player float when jumped at a wall. So if you have any solution to share thank you.
burp* 2 years later btw you just set characters parts to massless except the humanoidrootpart and change the density under custom humanoid properties so it has a smooth/slippery effect and without having to deal with this.