Custom Mesh Character not fiting animation to other Rigged Characters

Hello developers, how are you? I’m trying to create a realistic horror game.
I’m using Custom Character Meshes to make the characters and enemies in the game, but I’m facing a very annoying problem, when I change the character model the animations are not executed, I know the model is different, but they have the same bases and the same bones.

I know that the model has different characteristics, but the bones are the same, what changes are just the models, and I know that it is impossible to leave two or more animations for different rigs.


What could you do to standardize this action?

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