Custom mesh scale messed up when importing from Blender

  1. What do you want to achieve? Keep it simple and clear!
    I want the sword to be like a regular sword and swings normally. Like this: https://gyazo.com/b2f383377f37065aa335b6a62ba45549

  2. What is the issue? Include screenshots / videos if possible!
    The issue is that when I do put the mesh id there AND resize the swords to match the dimensions of a regular sword in Blender, it still looks like this: https://gyazo.com/17e8a211f624f391e28e0265663eed23

  3. What solutions have you tried so far?
    I have tried perfectly alligning and make the scale of the object similar in Blender and then re importing to see if it works. The sword itself is one part and had a texture. Any help on this would be greatly apperciated

Edit 1:
Included a image taken from blender compared to a sword side by side

2 Likes

try changing the scale when exporting to 0.01 or CTRL+A on the sword in object mode then apply scale


image

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That did work, but the issue now is the orientation of the sword.

try applying rotation? idk if that would work

Yea, that actually worked lol. I was able to get it like this, just a bit confused on how to fine tune it so it’s like perfect


1 Like

I recommend not changing the scale in blender, but use those settings.
image
no rescaling needed, because blender default’s is 1 meter by 1 meter (in roblox it’s 2 studs by 2 studs)
image
you can later save those settings by clicking [+] Next to operator
image

same can be done for other formats such .obj

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I was able to fix the positioning by changing the special properties of the mesh, ty for the help

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Hopefully you also have the Tool grip plugin …

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