This has been happening since the beginning and I am just now jumping on it. I don’t see another post related to this, so it could just be something I’m doing wrong.
Don’t even know if the video works, it took me 30 minutes to figure out how to embed a link
Hm. that’s weird, I’ve never experienced this issue with anything I’ve animated in the past, It could most likely be that the animations setting may have been messed up while you were making it somehow, but again like I said, I’m not really sure, If anything, Try to remake the animation, another possibility is that it could be something to do with the animation editor you used while making the animation.
I think that could be the “Hip height” of the humanoid. Maybe the HumanoidRootPart is colliding/frictioning with the ground
If you just place the custom character on the workspace, (not used by you and no animations) it remains perfectly static? or it moves a little like shaking?
If its not that, are you sure their parts are not collidable? maybe its colliding with itself parts
robloxapp-20201217-2107242.wmv (325.7 KB)
My first thought was it was doing it after every loop, but after watching closely I realized it’s just randomly doing it.