Custom Motorcycle Chassis Feedback

Hello everyone :wave:, I’ve been playing a lot of motorcycle games on Roblox lately and I’ve seen a sort of trend with them. Correct me if I’m wrong but, a majority of these games use a free model chassis that is some sort of A-Chassis converted into motorcycle form. I think it is the NVNA chassis or something like that.

Now I’ve got a working prototype of my own chassis, and you can see it here:



Now I thought, hmm, maybe I could design my own motorcycle chassis, so here it is. Any feedback is much appreciated, and I think I got most of the main details down. The sounds and everything is still a work in progress but I have pretty good prototype here.

It uses Roblox’s constraints for springs for the swingarm and front suspension, but other than that the actual steering and everything else comes from other external forces built into the code.

Also the actual motorcycle “model” the visual mesh for it, is just a random model for now. It’s “hotswappable”.


Current Features :stuck_out_tongue:

  • Wheelies and stoppies
  • Dynamic traction
  • Handbrake and clutch
  • Manual and “automatic” even though it’s a motorcycle.
  • First person
  • IK Rig

I’d be glad to take feedback on all of it! I really want this to be a great motorcycle chassis for a sandbox motorcycle game in the future. If I got ANYTHING wrong then please correct me, I’m trying to go for a somewhat realistic chassis.


10 Likes

Looks amazing but I think the lean is very aggressive

This is awesome! I’d probably drop like $15 on it (more if i wasn’t broke lol :broken_heart:) if it was available to purchase

It’s amazing! You could add fuel bar and tween animations.

1 Like

Yeah… I did set it pretty high but it requires changing 1 number in the config to change lean angle, I will definitely lower it for cruisers and other bikes. The higher lean angle you have the more sharp turns you can go, so that’s why it was set really high for now.

@MustyBreadOfficial
Yeah, I mean I don’t know if it’s good enough to release as a paid asset but if more people like it or the game that I make with it runs well, then I might be able to sell it? :sob:

I mean.. why not (unless you don’t want to of course lol)? Might as well. Worst case scenario it just doesn’t get bought

Well in the current state I can’t justify selling it as it still needs more features. Also, for my UI for example, while it is a separate script and easily adjustable, there is no where that just tells people how to do that.

Also, I worked long hours on figuring it out, so for now I’m not going to sell it :+1:

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Documentation is usually the biggest hurdle for paid assets anyway. If you can’t even provide a basic README or setup guide, people will just complain about it being broken the second they buy it.

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Sure but you can also make it so that depending on the speed of your bike, the lean should be dynamically adjusted.

At high speeds, more lean, less traction. At lower speeds, barely any lean.

That is just more math to manage in the chassis script. You can lerp the angle based on velocity, but it is going to be a pain to tune so it does not look jittery when the speed fluctuates.

Well yes but does it make the awesome bike look realistic? Yes.

Realism is fine, but it does not matter if the physics feel broken because you spent all your time tuning a lerp function.

I already have this somewhat…

I know it’s grip and not leaning, but basically the faster you go the harder it is to turn .


Added functionality to sell your motorcycle, also added UI with cash, level, miles, etc… using ProfileStore.

3 Likes

Oh my lord man this is looking so clean, please keep us updated on the progress!

1 Like

Will do! I have a lot more planned.

I’m planning to turn it into like a Sandbox motorcycle game, so I feel like fuel wouldn’t allow you to have long fun rides, maybe I could add a setting tho.

Progress Update #1 - Time Trials

I’ve decided to reply to you…

Anyway, time trials have mostly been implemented. I’ve added some quick sounds and touchups, you can now see your best time, and completions on each time trial in the map. I don’t know if the checkpoint models are that good, but it works for now.

Time trials are handled client sided since you don’t get any rewards from them, and they aren’t a race. Checks are still done on the server such as data saving, completions etc… but not much.

Notifications are done with this resource here

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THIS IS SOOOO COOL!!! It’s looking super polished man! I think you could have a lot of success with this. Thank you for the update!!

2 Likes

Looks really good. Tho I’m not a huge fan of the sounds. The backfire pops are good but revs sound way lover than they are and popping off the limiter isn’t the best. If you somehow made it sound sharper and more aggressive it would be really good.

1 Like