I made a model in blender, imported it to studio and added a humanoid to it. The character however does not move when I try to implement pathfinding and it’s parts don’t break on death. The health bar doesn’t appear when its damaged and it just kinda shakes as if it was trying to break apart when the health reaches 0.
I’m new to importing custom characters to roblox so Im not sure if Im doing this right. Removing the M6D just makes it fall apart when I start the game.
After renaming the head part from “PartHead” to “Head”, the healthbar appears but the NPC still can’t move and doesn’t break apart when killed. So I’m guessing I have to rename all the parts to names you’d find on one of the rigs from the rig builder.
I’d rather not do this as I have several parts that aren’t on the roblox rigs (like the arm joints), and I’d rather not have to remodel and reanimate everything in Blender.
Any other suggestions are welcome.
My guess at a solution was wrong.
All you have to do is add a root part, name it HumanoidRootPart, and have it unanchored. Also increase the humanoid hip height from 0 to something else.
Do have the NPC break apart on death you could listen to its humanoid died even and remove all of its motor6Ds
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