I’ve seen other threads on this but they didn’t help.
My custom npc has some of the R6 rig components because I was messing around trying to get the jump working. You can see the silhouette of them in the image, but the main part is the icebird.
In a script I have the humanoid.Jump = true running in a loop too but to no avail.
So looks like the cancollide of the torso is automatically set to true even if I have it set to false initially. I don’t know what script is changing it to true.
I made the legs longer, hip height higher, and torso shorter and everything works now.