Custom parkour elements!

Recently ive been working on some prototype parkour elements, mainly to get used to more constraints + physics things.

Ive rigged together some rapples, bounce pads, ziplines, custom water, and wall jumps! What do you think of them? I may use these in a game but im not so sure at the moment.

*devforum does not want to work with me and wont let me upload gifs rn, so here are the gyazo links
https://gyazo.com/75c3144b28c5edc711bdc22769c1e2d8
https://gyazo.com/874896fadc3a8171a2ef5e07143c0399
https://gyazo.com/ed80bb0e4cfbe06b00737dc52b1905e7
https://gyazo.com/a069bfcd33fd3cf2c328fd950740658e
https://gyazo.com/48b84fb75fe3007f872887ffd975f582

ppst. if you want, you can check it out here for yourself and give me some feedback! Id really appreciate it,

  • grif
11 Likes

Something I really love about this is your originality with this.
You’ve blown my mind away with the unique types of stage concepts you’ve come up with, and I hope someday you make this into an obby course. A real fantastic job with this, I expect big things from you!

Glitches I saw in your game
The pool area was not functional, it would not let me descend into the water, as it would not let me. The sound played when you jump into the water is really obnoxious, could you change it or modify the sound a bit?
Other than that, pretty cool!

4 Likes

This isn’t completely original the wall jump is copied from fe2.

However it is still quite cool

Yeah very good, couple of suggestions, maybe put a limit on how close you have to be for the click detectors for the grapple hook i can currently use them from the complete other side of the map. Swimming doesnt work for me either… Also trampolines in videogames tend to increase your jump height depending on how many bounces youve done and if you are holding down jump. Maybe that would be a nice addition to make the movement feel even better.

quite cool but everything’s broken in multiplayer
we were stuck on each other’s screens

1 Like

The game is very broken I started flying for no reason.

I was thinking about that but I’ll have to make a custom o line because with standard roblox velocity it could just fling you

Thanks for the info about the water. Still got quite a bit to go with that(especially animations haven’t evan made any yet)

I’ve taken all your feedback about the water and it is much better! I agree on that old sound a ton. Thanks for all your feedback on it.

The water had a really wierd bug where LocalPlayer was getting another character and causing people to float randomly, and that’s hopefully all fixed