Custom Physical Properties, Friction

:sunglasses: I would like to know how I could make two parts not move even if they’re unanchored and they can collide with each other. I came across Custom Physical Properties which have a value named “Friction”. How can I achieve my goal using it?

Thanks!

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Just weld them? What

There are a few ways, but what exactly are you trying to do here? As many details as possible so we can direct you towards a good answer.
Some examples of what you could type so we can help with the best answer:

  • I want to make it so when 1 car hits another car it doesn’t fling off the map.
  • I want to have a Part on a platform move with the platform.
  • I want a player not be able to push an unanchored Part.
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:+1: Sure, as shown in the video I uploaded, I would like to find way to not make the rock move when it is colliding with the grey barrier. So basically I would like to make sure that unanchored parts keep the x and y position fixed. The only position that has to change is the Z axis :happy1:

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Maybe look into these links for AlignPosition:
constraints/align-position
classes/AlignPosition

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