How would I go about making a custom Physics Engine…
Meaning a non-anchored ball would bounce significantly/controllable with values and I had control over how other things happened? Actual running running and stuff like that.
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Use the CustomPhysicalProperties property on the part you want to change.
Here is the wiki page for it. https://developer.roblox.com/en-us/api-reference/property/BasePart/CustomPhysicalProperties
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