I am trying to make custome walk sounds for diffrent materials in roblox but it won’t work. The value seemes to be changing but it never gets to the walking sound. Am I suppose to use somthing other than while true do? if yall have a diffrent methood of doing this yall can tell me that aswell. Thank you all for your time! ask questions if you need!
local plrs = game:GetService("Players").LocalPlayer
local char = plrs.Character or plrs.CharacterAdded:Wait()
local Humanoid = char:FindFirstChild("Humanoid") or char:WaitForChild("Humanoid")
local walkset = ""
while true do
print(walkset)
wait()
if Humanoid then
if Humanoid.FloorMaterial == Enum.Material.Grass or Humanoid.FloorMaterial == Enum.Material.LeafyGrass then
walkset = "rbxassetid://notdisplayedforcopyingreasons"
end
if
Humanoid.FloorMaterial == Enum.Material.Concrete or Humanoid.FloorMaterial == Enum.Material.Slate or
Humanoid.FloorMaterial == Enum.Material.Pavement
then
walkset = "rbxassetid://notdisplayedforcopyingreasons"
end
end
end
-- Roblox character sound script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local SOUND_DATA : { [string]: {[string]: any}} = {
Climbing = {
SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3",
Looped = true,
},
Died = {
SoundId = "rbxasset://sounds/uuhhh.mp3",
},
FreeFalling = {
SoundId = "rbxasset://sounds/action_falling.mp3",
Looped = true,
},
GettingUp = {
SoundId = "rbxasset://sounds/action_get_up.mp3",
},
Jumping = {
SoundId = "rbxasset://sounds/action_jump.mp3",
},
Landing = {
SoundId = "rbxasset://sounds/action_jump_land.mp3",
},
Running = {
SoundId = walkset,
Looped = true,
Pitch = 1.2,
},
Splash = {
SoundId = "rbxasset://sounds/impact_water.mp3",
},
Swimming = {
SoundId = "rbxasset://sounds/action_swim.mp3",
Looped = true,
Pitch = 1.6,
},
}