So, I am going to be having a large map and I was wondering how I could make an efficient procedural loading system. I don’t want to use StreamingEnabled because that is not how I want my map to load in. How I want it to work is: Stuff around you in a certain radius will only be visible and the other bits of the map will be locally stored away.
So far I have tried some glitchy scripts using ReplicatedStorage and RenderStepped, as well as CollectionService.
What is the most efficient procedural loading techniques?
ALSO: The map wouldn’t load like Minecraft it will be a city…