Good day guys,
So I’m facing a weird issue with regards to the custom animation I’ve made, the prone_move and prone_idle. this is for a horror game project I’m working on.
Proning bug.wmv (5.8 MB)
I’ve also made a crouch_idle and crouch_walk animation, and they’re working as intended when I move around with the W,A,S, and D key (Touch pad on mobile). but when it comes to proning, my avatar is moving weirdly, even if I’m not moving or in an idle state, my avatar just slides on the map.
I’m thinking that the reason is because of the avatars MeshPart collision is the cause, so I disabled the CanCollide of the player’s MeshParts to see if the issue is resolved, it’s still not working., and my character is still sliding.
Is there a fix for this issue?