Hello, I am making a custom proximity prompt but it’s not working. Whenever the prompt is shown, I want it to display a billboard GUI. I have no errors.
Is your local script in the workspace? LocalScripts don’t run there, and I don’t believe ProximityPrompt.PromptShown fires on the server.
I think a better way to go about this would be to listen to ProximityPromptService.PromptShown, then create a new custom proximity prompt on the fly, parent it to the PlayerGui, then adorn it to what ever the ProximityPrompt’s parent is instead of needing a script for every proximity prompt in the game. Then on ProximityPrompt.PromptHidden, delete that custom proximity prompt.