Custom replication via Zones/Scenes

I recently made a post about a similar topic, but less about scenes and more about specific objects and properties. Check it out here:

You’ve gone into a lot more detail with it, and I’m in full support of this. There is no reason why developers shouldn’t have full control over what replicates and what doesn’t in their games. Something as fundamental as this should always be in the developer’s control.

Brilliant post, I really hope Roblox do something about this soon. There are a lot of use cases for this kind of thing (mainly performance+bandwidth cases) which could make the games in Roblox potentially so much bigger.

10 Likes