Custom replication via Zones/Scenes

Personally I wouldn’t like to have to parent all my models in Workspace to another model to be used as a scene, but perhaps a way to tag specific objects as part of a Scene, like the Collections Service.

3 Likes

I agree. That is what my code is trying to represent. A Scene object is like a tag, not like a model.

5 Likes

Especially in terms of the player characters. I cant disable the default player replication unless i rewrite the entirety of the characters movement code? WHY?

Honestly, it’s the most detailed (of it’s uses and benefits) and greatest suggestion i’ve ever seen.
Not only this can reduce network usage (well, it surely will optimize so damn good), but also would eliminate uses that require individual clients by remote events. We definitely need this and if it will get added, roblox will step onto next gen for world open games or just will open more opportunities/controls as you want.

I also suggest add array of instances support to AddToScene and RemoveFromScene methods.