Custom Rig Animation acting weird

So I want to make a case opening animation and I rigged the case like this:
image
and it works in studio:


but in game:

workspace:
image

the basepart is anchored and all the other parts aren’t

Try anchoring all the parts of the box until the animation is done (only if you want it unanchored).

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if you anchor any parts that should be moved, the entire thing will stop even moving by a unit (that was complicated, simple version: it doesn’t work, in tutorials they say basepart should be anchor all the other parts unanchored)

These are things that happen when making a custom rig, and it’s easy to solve the problem, you can’t anchor the body because it won’t animate so the solution is to anchor the HumanoidRootPart in your ‘BasePart’ case so it won’t move but will cheer up.

.Can be fixed.